Primary asks
Actionable requests extracted from the synthesis.
Buff Striker/damage drones — increase base HP, movement speed, and base damage; add Skill Intensity scaling to HP and damage; raise flight height so drones don't block player projectiles
- Raised by
- Ephraïm
- Echoed by
- tib, JB, 𝔇𝔲𝔱𝔠𝔥𝔯𝔦𝔬𝔱, @kolumbinekid, @wlee_uwu, Crafty
Fix Teamfight skill mod — it does not visibly apply the stated engineering-based damage buff, and players cannot verify it is working
- Raised by
- donats
- Echoed by
- Ryuzen, @ifozzy.
Fix or clarify skill mods that do not work with Aegis — specifically Ex Machina 1 & 2 and Long-Distance Marking
- Raised by
- Facu
- Echoed by
- (no direct echo, but Destirian raises related drone-despawn bug)
Fix cutscenes/mission videos despawning drones mid-mission; reduce drone cooldowns to compensate for how easily they die
- Raised by
- Destirian
- Echoed by
- (implied by broader drone complaints)
Disable friendly-fire hitbox blocking from Aegis defender/mender drone stacks — allies can't shoot through them
- Raised by
- JB
- Echoed by
- (raised in isolation, no direct echo)
Do not remove Hypershot from Aegis without also removing it from Combat Medic; or do not remove it at all
- Raised by
- @ifozzy.
- Echoed by
- GriFF
Publish clear documentation on how Hypershot scales (base damage, engineering scaling, Skill Intensity breakpoints)
- Raised by
- LaClown
- Echoed by
- (raised in isolation; @xgriff_ partially responds with community-derived thresholds)
Add stun/damage prevention so Aegis drone chest-steal interactions require damage to interrupt, not just a CC
- Raised by
- tib
- Echoed by
- (discussed but not widely echoed)