Primary asks
Actionable requests extracted from the synthesis.
Add a counter-mechanic to the Shockwave Spike for PvP — a break-free input, a shock-resistance stat to build into, or a wind-up/charge period before detonation so players can shoot or dodge the spike before it goes off
- Raised by
- CaperGuy
- Echoed by
- nitrozipp3r, 0rruhh 💢, Mehsah, Crip, Unidos, Oldwise, @jai0py, EvyBini, Zeryano
Reduce stun duration (currently ~3.5s for players) or differentiate it so it's shorter vs players than vs NPCs (e.g. 2s vs players / 3.5s vs NPCs)
- Raised by
- EvyBini
- Echoed by
- @jai0py, Unidos
Cap damage reduction for Bulwark (and Field Medic) at 60% across talents and gear
- Raised by
- DavisCrimson
- Echoed by
- CryZ, Crip
Nerf or rework the Pummeling Shield OS — combining it with Shockwave Spike creates a permanent stun loop that is effectively uncounterable
- Raised by
- Crip
- Echoed by
- Zeryano, mt0386, @jorge8a27, Razel
Reduce Bulwark's ultimate damage or remove the stun component from the ultimate if damage remains high
- Raised by
- Crip
- Echoed by
- DauntlessDante
Fix the bug where picking up (re-collecting) the Shockwave Spike resets or extends the stun
- Raised by
- Crip
- Echoed by
- (no clear echo, but widely acknowledged as broken)
Fix the bug where Bulwark becomes invincible when an enemy team's Tactical Pharma uses poison on them simultaneously
- Raised by
- EzioRAW
- Echoed by
- (no echo, single report)
Fix the bug where the shield deactivates when the character clips a piece of geometry
- Raised by
- berserk Aries
- Echoed by
- (no echo, single report)
Improve Bulwark's aggro generation in PvE — abilities with correct aggro mods are being ignored by enemies, especially at range
- Raised by
- Reed Santino
- Echoed by
- (one reply skeptical of the need, no clear echo)
Rework the Happy Survival OS — the health cost per shot is too high relative to the bonus damage it provides
- Raised by
- Dyanizuses
- Echoed by
- Dyanizieus
Remove or rework the Shotgun Flinch mechanic in PvP — the skill shotgun causing flinch creates another form of perma-control layering
- Raised by
- @jorge8a27
- Echoed by
- (mentioned in debate, not a formal ask)