Review signals

Start with the scale and shape of the thread before reading the asks.

12 Messages excluding OP
9 Participants unique contributors
63 Reactions thread total
4 Primary asks QoL Improvement / New Feature

Summary and sentiment

The short read before diving into the detailed asks and evidence.

Overall summary

Players want a comprehensive inventory filter and management system to handle the growing volume of loot. The core asks span filtering by tier, rarity, item type, and gear set, plus a "mark as junk" system for batch selling/deconstructing. Several players extend this request to vendor and stash screens as well.

Sentiment read

The emotional tone is constructive — players are offering concrete, well-reasoned suggestions rather than venting. However, there is a layer of low-grade frustration: @toast0252 flatly states "This shouldn't even be a question; of course more filters are needed," and references the intentionally limited stash space as a compounding factor.

The general consensus is that inventory management is currently too time-consuming for the volume of loot the game produces, and that the existing rarity filter is too shallow to be useful given the T0/T1/T2 tier layer on top of it.

Primary asks

Actionable requests extracted from the synthesis.

#01
QoL

Filter inventory by tier (T0/T1/T2), rarity, damage type, core attribute (Firepower/Toughness/Engineering), weapon type, and gear/brand set

Raised by
Beltha
Echoed by
Itasil92, Rixelate, Danial, liekong
#02
QoL

Add "Mark as Junk" (and ideally "Pick Up as Junk") to enable batch selling/deconstructing

Raised by
ProxyByte
Echoed by
Danial, Rixelate, ProxyByte (follow-up)
#03
QoL

Extend filters to vendor sell screens and the stash (not just the player inventory)

Raised by
Falcifer
Echoed by
Beltha
#04
QoL

Group duplicate weapons/items together in the inventory UI for easier comparison

Raised by
jorge8a27
Echoed by
(no explicit echo, but adjacent to the general sorting request)

Community voices

Representative comments preserved from the synthesis.

Voice 01 Discord message
Hi Dev Team... it would be highly appreciated if we could get a comprehensive Inventory Filter System... Tier Filter... Core Attribute/Role Filter... Item Types & Sets...
Beltha Jun 4, 2026 18 reactions
Why it matters

The thread's anchor post: a structured, specific feature request that set the agenda for the entire discussion.

Voice 02 Discord message
This shouldn't even be a question; of course more filters are needed. Especially considering how limited stash space is (purposely). It's way too time consuming in its current iteration.
Toast Jun 4, 2026
Why it matters

Captures the player frustration angle — limited stash makes filters a necessity, not a nicety.

Voice 03 Discord message
The most annoying thing is rifling through my inventory and attempting to sell or deconstruct duplicate weapons or gear because they do not populate in the inventory UI together.
jorge8a27 Jun 6, 2026
Why it matters

Identifies a UX issue distinct from filtering: item grouping/sorting, which no other player explicitly named.

Voice 04 Discord message
On that note it should also be possible to have a sell filter at the VENDOR when you SELL items e.g. I want to sell all T0 or T1 Gold items instead of ALL Gold items at once... Filters at the vendor and stash also help you streamline the sorting process
Falcifer Jun 7, 2026
Why it matters

Correctly expands the scope: the filter problem doesn't stop at the inventory screen.

Dev notes

Editorial synthesis for developer review.

This thread has strong consensus around a single core request: players need more robust sorting and filtering tools to manage their inventory efficiently. The ask is QoL rather than a fundamental redesign, and the feature precedent exists clearly in The Division 2.

Players are well-aligned on what they want — tier, attribute, and type filters — with the "mark as junk" system emerging organically as a related but distinct sub-request.

The most noteworthy contribution beyond the headline ask is @falcifer777's extension to the vendor and stash screens. Players currently face the same manual-sorting problem at multiple points in the loot loop (pickup → inventory → stash → vendor), and a filter system that only addresses inventory in isolation would feel incomplete.

A dev should also note @proxybyte_'s reference to Destiny 2's "pick up as junk" system, which would allow players to triage loot at the point of collection rather than after the fact. That would be a larger scope item but is clearly the gold-standard players have in mind.