Review signals

Start with the scale and shape of the thread before reading the asks.

54 Messages excluding OP
26 Participants unique contributors
45 Reactions thread total
7 Primary asks Multiple — Balance Change / New Feature / QoL Improvement

Summary and sentiment

The short read before diving into the detailed asks and evidence.

Overall summary

Players are frustrated with drop rates across multiple game modes, but the thread's main thrust is that the game lacks a targeted loot system — the ability to select a gear set, weapon type, or OS and focus farming toward it.

Secondary concerns are the OS Protocol drop rates being statistically punishing, T2 gear accessibility, and the quality ceiling being too low in Heroic content. The thread title implies loot is too plentiful, but the actual player sentiment is almost the opposite: loot is plentiful but unfocused and low-quality.

Sentiment read

The thread has a tone of resigned frustration rather than outrage. Several players note the systemic compounding of the issue: drop rates are bad and recalibration is unreliable and the OS farming window is only 3-4 days per week and the Lone Wolf reset was removed.

@azphelyves explicitly articulates a conspiracy-adjacent suspicion that the progression slow-down is intentional to buy development time.

There is minor disagreement on the T2-in-Heroic ask — @visc3ra makes a coherent game-design argument against it that receives some support — but the targeted loot ask is virtually unopposed.

The maths exchange on purple OS odds (a 1-in-5000 chance for a specific one) visually demonstrates the problem but doesn't generate much reaction, perhaps because players already feel it intuitively.

Primary asks

Actionable requests extracted from the synthesis.

#01
New Feature

Add a targeted loot system (choose a gear set/weapon type before a run)

Raised by
MaxStriker
Echoed by
CaperGuy, JB, Maku, Vollkettenfahrzeug, liekong, tib, MaxStriker ×2
#02
Balance

Increase purple OS drop rate / add a dedicated OS farming location outside the weekly Bounty

Raised by
berserk Aries
Echoed by
Ventz, Kurt, aNabulsi, ProxyByte, vks
#03
Balance

Add chance of T2 gear in Heroic missions (currently T1-only)

Raised by
El Gato
Echoed by
ProxyByte
#04
Balance

Increase gold chip / mod drop rates in Dark Zone; add more farming spots

Raised by
hafjeed
Echoed by
Grimo, Skeletor, Itasil92
#05
Balance / QoL

Remove blue/green drops from Heroic entirely (or make them far rarer)

Raised by
Skiepher
Echoed by
Unidos
#06
New Feature

Add a pity system to Elite missions (guaranteed high-end after N runs)

Raised by
MaxStriker
Echoed by
No explicit echo captured
#07
New Feature

Add customised crafting to target specific attributes on gear

Raised by
liekong
Echoed by
No explicit echo captured

Community voices

Representative comments preserved from the synthesis.

Voice 01 Discord thread
I think the best solution would be to introduce a Targeted Loot system, similar to The Division 2, where the player selects a set they want to obtain and farms until a specific set appears.
Maku Jun 3, 2026
Why it matters

The clearest, most actionable ask in the thread — references a precedent the dev team already built once and frames it as a known solution.

Voice 02 Discord message
Purple OS drop chance is truly abysmal… in no capacity should I spend 7 hours of grinding just to get 4 purple OS and the rest being blue or even GREEN rarity.
Ventz Jun 13, 2026 2 reactions
Why it matters

Concrete time investment documented; the colour-rarity regression (getting greens from a late-game activity) is a specific quality signal.

Voice 03 Discord message
We have other options, like making changes to characteristics through recalibration. But surprise, recalibration sucks, and you can spend 150 books and not get a good talent or sought-after attribute.
Unidos Jun 14, 2026 3 reactions
Why it matters

Flags the compounding failure: the backup system for bad loot is also unreliable, leaving players with no reliable path to build completion. Cross-references the recalibration thread.

Voice 04 Discord thread
Math on drop rates of purple OS from repeating the weekly bounty: 25 purple OS to roll, ~1/10 odds on a repeat to roll a purp. That translates to 0.4% chance to roll the specific OS you want.
OSRS & RS3 Marketplace Jun 4, 2026
Why it matters

Rare quantified analysis; further elaborated to a 1-in-1950 run expectation for a 95% chance. Useful data point for the team.

Dev notes

Editorial synthesis for developer review.

The thread title ("Drop rates are an issue") is slightly misleading — players aren't primarily complaining that there's too much loot, but that loot is too unfocused and too low-quality for the activity tier.

Heroic content still drops blues and greens; the DZ chip supply is a single point of failure; OS Protocols are locked behind a 3-day weekly window with statistically hostile odds. The root diagnosis from the most active contributors is that the game has no reliable build-completion path.

The targeted loot ask is the most concrete and consensus-backed solution in the thread. It has precedent in The Division 2, multiple players cite it by name, and it would address several issues simultaneously (gear set farming, weapon type targeting, OS protocol targeting).

The pity system ask is a natural companion to targeted loot and appears in several forms across the thread.

The one genuine debate — T2 gear in Heroic — is handled reasonably by the community itself. @visc3ra's anti-leeching argument is acknowledged by some players who then pivot to "targeted loot in DZ" as an alternative. The thread effectively self-resolves this sub-debate without needing moderation.

One useful data artefact: the statistical maths exchange between @karnivorex1 and @ventz_arctic puts a number to the OS grind (effectively 1-in-5000 per run for a specific purple OS). This is worth surfacing to the design team as a documented player-side probability analysis.